WE
-werdix#EUW
TR1Last updated Jul 04, 01:23 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
TOP5 games
Recent matches
5
Win rate
%20
Avg KDA
1.46
Streak
Lose streak 3
Avg CS
210 (6.7/dk)
Avg. vision
33
Avg. damage
28042
Avg KP
%36
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 5 | %20 | 1.46 | 210 | 28042 | 33 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatNautilus · TOP
Ranked Solo/Duo · 31:07 · Jul 02, 01:56 PM
8/9/4
KDA 1.33
208
CS · 6.7/min
%28
KP
29
Vision
36,216
Damage
12,865
Gold
View details
Blue team43 kills · 64,120 gold
Red team40 kills · 68,221 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatNautilus · TOP
Ranked Solo/Duo · 23:36 · Jun 30, 09:07 PM
9/8/1
KDA 1.25
155
CS · 6.6/min
%40
KP
18
Vision
23,517
Damage
9,495
Gold
View details
Blue team48 kills · 58,712 gold
Red team25 kills · 43,683 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatNautilus · TOP
Ranked Solo/Duo · 26:25 · Jun 30, 08:35 PM
4/6/0
KDA 0.67
174
CS · 6.6/min
%36
KP
32
Vision
12,656
Damage
9,221
Gold
View details
Blue team11 kills · 41,243 gold
Red team35 kills · 55,558 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryNautilus · TOP
Ranked Solo/Duo · 40:36 · Jun 29, 01:05 PM
16/7/7
KDA 3.29
309
CS · 7.6/min
%53
KP
61
Vision
44,366
Damage
20,008
Gold
View details
Blue team43 kills · 84,978 gold
Red team34 kills · 77,179 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatNautilus · TOP
Ranked Solo/Duo · 33:12 · Jun 29, 12:23 PM
3/9/4
KDA 0.78
206
CS · 6.2/min
%24
KP
26
Vision
23,455
Damage
12,340
Gold
View details
Blue team51 kills · 77,011 gold
Red team29 kills · 65,760 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.