170 terms · high-elo & pro play
League of Legends Glossary
The terms that map directly to the deterministic signals in a RankupGG match report — and the language of high-elo play.
Core concepts
CS/min
Creep score per minute — how efficiently you farm. RankupGG tracks it against rank benchmarks and timestamps the minutes where farm slipped, usually around recalls, roams, or deaths.
KDA
Kills, deaths, and assists. A starting point, not a verdict: RankupGG ties each death to the moment it happened so KDA is explained by context, not just counted.
Vision score
A measure of useful vision. RankupGG reads wards and sweeps against Dragon and Baron timers to show whether your team had sight before objectives or walked into the fog.
Objective control
Setting up and contesting Dragon, Herald, and Baron. RankupGG checks each spawn against player positions and whether the lane and jungle were prepared to take it.
Jungle tempo
The speed of your jungle clear and where it puts you on the map. Slow tempo that delays level and item spikes is shown with the exact camp timings.
Reset timing
When you recall relative to the wave. Resets that cost a wave or a camp cycle are surfaced from the timeline instead of guessed.
Smite access
Whether Smite was available when an objective spawned. RankupGG flags objectives you contested without Smite or were too far away to influence.
Wave priority
Having the push to leave lane first for river, roams, or objectives. RankupGG reconstructs when priority was available and whether you used it.
DPS uptime
How much damage you actually dealt during fights, not just your KDA. RankupGG uses damage and participation to show if you were attacking or kited off too early.
Peel
Protecting your carry from divers with CC, shields, or body-blocks. A core support and frontline job that KDA alone never captures.
Roam timing
Leaving lane to affect the map. RankupGG checks roams against the wave state that enabled them, separating a roam after a crash from one that fed a dive.
Wave Management
MacroWave Management is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Slow Push
MacroSlow Push is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Fast Push / Shove
MacroFast Push / Shove is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Freeze
MacroFreeze is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Crash
MacroCrash is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Cheater Recall
MacroCheater Recall is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Lane Priority
MacroLane Priority is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Tempo
MacroTempo is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Back Timing
MacroBack Timing is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
TP Advantage
MacroTP Advantage is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Jungle Tracking
JungleJungle Tracking is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Jungle Pathing
JungleJungle Pathing is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Full Clear
JungleFull Clear is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Vertical Jungling
JungleVertical Jungling is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Invade
JungleInvade is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Counter Jungling
JungleCounter Jungling is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Lane State
MacroLane State is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Gank Setup
JungleGank Setup is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Counter Gank
JungleCounter Gank is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Cross Map Play
MacroCross Map Play is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Vision Denial
VisionVision Denial is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.
Vision Control
VisionVision Control is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.
Deep Ward
VisionDeep Ward is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.
Proxy Farming
MacroProxy Farming is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Split Push
MacroSplit Push is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
1-3-1 Split
Macro1-3-1 Split is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
1-4 Split
Macro1-4 Split is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Side Lane Priority
MacroSide Lane Priority is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Macro Play
MacroMacro Play is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Micro Play
MechanicsMicro Play is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Trading Stance
LaningTrading Stance is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Spacing
MechanicsSpacing is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Threat Range
MechanicsThreat Range is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Cooldown Trading
LaningCooldown Trading is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
HP Trading
LaningHP Trading is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Mana Trading
LaningMana Trading is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Recall Timer
MacroRecall Timer is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Item Spike
MacroItem Spike is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Level Spike
LaningLevel Spike is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Level 2 All-in
LaningLevel 2 All-in is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Dive Setup
MacroDive Setup is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Aggro Management
LaningAggro Management is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Minion Aggro
LaningMinion Aggro is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Bush Control
LaningBush Control is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Flash
MechanicsFlash is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Flash Angle
MechanicsFlash Angle is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Fog of War
VisionFog of War is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.
Brush Check
VisionBrush Check is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.
CC Chain
TeamfightCC Chain is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Hard CC
TeamfightHard CC is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Soft CC
TeamfightSoft CC is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Peel
TeamfightPeel is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Anti-Peel
TeamfightAnti-Peel is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Dive
TeamfightDive is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Flanking
TeamfightFlanking is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Front to Back
TeamfightFront to Back is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Backline Access
TeamfightBackline Access is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Zone Control
TeamfightZone Control is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Kiting
MechanicsKiting is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Orb Walking
MechanicsOrb Walking is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Attack Move Click
MechanicsAttack Move Click is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Animation Cancel
MechanicsAnimation Cancel is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Auto Reset
MechanicsAuto Reset is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Combo Execution
MechanicsCombo Execution is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
One-Shot
TeamfightOne-Shot is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Burst Window
MechanicsBurst Window is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
DPS Window
TeamfightDPS Window is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Ability Weaving
MechanicsAbility Weaving is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Spell Rotation
MechanicsSpell Rotation is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
All-in
LaningAll-in is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Trade
LaningTrade is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Extended Trade
LaningExtended Trade is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Short Trade
LaningShort Trade is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Sustain
LaningSustain is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Poke
LaningPoke is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Poke Comp
CompositionPoke Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Siege Comp
CompositionSiege Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Pick Comp
CompositionPick Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Teamfight Comp
CompositionTeamfight Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Scaling Comp
CompositionScaling Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Early Game Comp
CompositionEarly Game Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Win Condition
StrategyWin Condition is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Fail Condition
StrategyFail Condition is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Baron Power Play
ObjectivesBaron Power Play is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Baron Bait
ObjectivesBaron Bait is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Objective Trade
ObjectivesObjective Trade is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Objective Priority
ObjectivesObjective Priority is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Soul Point
ObjectivesSoul Point is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Dragon Soul
ObjectivesDragon Soul is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Elder Execute
ObjectivesElder Execute is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Smite Secure
ObjectivesSmite Secure is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Smite Fight
ObjectivesSmite Fight is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Steal
ObjectivesSteal is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Backdoor
StrategyBackdoor is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Base Race
StrategyBase Race is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Mental Game
MentalMental Game is a League of Legends concept in the Mental category. It describes a decision-making or execution pattern players use to improve consistency.
Tilt
MentalTilt is a League of Legends concept in the Mental category. It describes a decision-making or execution pattern players use to improve consistency.
Outplay
MechanicsOutplay is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Snowball
StrategySnowball is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Hypercarry
CompositionHypercarry is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Counter Pick
DraftCounter Pick is a League of Legends concept in the Draft category. It describes a decision-making or execution pattern players use to improve consistency.
Flex Pick
DraftFlex Pick is a League of Legends concept in the Draft category. It describes a decision-making or execution pattern players use to improve consistency.
Draft Diff
DraftDraft Diff is a League of Legends concept in the Draft category. It describes a decision-making or execution pattern players use to improve consistency.
Wave Manipulation
MacroWave Manipulation is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Minion Dematerializer
MacroMinion Dematerializer is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Cannon Wave
MacroCannon Wave is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Recall Window
MacroRecall Window is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Gold Efficiency
EconomyGold Efficiency is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Slot Efficiency
EconomySlot Efficiency is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Component Rush
EconomyComponent Rush is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Mythic Power Spike
EconomyMythic Power Spike is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Situational Items
EconomySituational Items is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Core Build
EconomyCore Build is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Build Flexibility
EconomyBuild Flexibility is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Grievous Wounds
MechanicsGrievous Wounds is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Armor Penetration
MechanicsArmor Penetration is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Magic Penetration
MechanicsMagic Penetration is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
True Damage
MechanicsTrue Damage is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Max HP Damage
MechanicsMax HP Damage is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Execute
MechanicsExecute is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Shielding
MechanicsShielding is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Shield Bash
MechanicsShield Bash is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Lifesteal
MechanicsLifesteal is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Omnivamp
MechanicsOmnivamp is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Tenacity
MechanicsTenacity is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Slow Resist
MechanicsSlow Resist is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Mobility Creep
MetaMobility Creep is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Damage Creep
MetaDamage Creep is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Stat Check Champion
MetaStat Check Champion is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Skill Expression
MetaSkill Expression is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Face Roll Champion
MetaFace Roll Champion is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
OP (Overpowered)
MetaOP (Overpowered) is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Sleeper OP
MetaSleeper OP is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Meta Slave
MetaMeta Slave is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Off-Meta Pick
MetaOff-Meta Pick is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Cheese Strategy
StrategyCheese Strategy is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Bush Camp
StrategyBush Camp is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Lane Swap
StrategyLane Swap is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Double Jungle
StrategyDouble Jungle is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Funnel Strategy
StrategyFunnel Strategy is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Protect the Carry
StrategyProtect the Carry is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Engage Tool
TeamfightEngage Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Disengage Tool
TeamfightDisengage Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Pick Tool
TeamfightPick Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Zone Tool
TeamfightZone Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Peel Tool
TeamfightPeel Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Wombo Combo
TeamfightWombo Combo is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
AOE Damage
TeamfightAOE Damage is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Split Second Decision
MechanicsSplit Second Decision is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Prediction
MechanicsPrediction is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Bait
StrategyBait is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Fake Retreat
StrategyFake Retreat is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Overchase
MistakeOverchase is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.
Overextend
MistakeOverextend is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.
Greed
MistakeGreed is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.
Face Check
MistakeFace Check is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.
Tunnel Vision
MistakeTunnel Vision is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.
Rage Split
MistakeRage Split is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.
Coinflip Play
StrategyCoinflip Play is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Calculated Risk
StrategyCalculated Risk is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Risk Management
StrategyRisk Management is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Win Condition Execution
StrategyWin Condition Execution is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Adaptive Playstyle
StrategyAdaptive Playstyle is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Scaling Insurance
StrategyScaling Insurance is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Early Pressure
StrategyEarly Pressure is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Map Pressure
StrategyMap Pressure is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Lane Assignment
MacroLane Assignment is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Role Swap
MacroRole Swap is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Wave Assignment
MacroWave Assignment is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Catch Wave
MacroCatch Wave is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
These terms are commonly used in high-elo (Diamond+) and professional play.