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League of Legends Glossary

170 terms used in high-elo and professional play

Wave Management

Macro

Wave Management is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Slow Push

Macro

Slow Push is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Fast Push / Shove

Macro

Fast Push / Shove is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Freeze

Macro

Freeze is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Crash

Macro

Crash is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Cheater Recall

Macro

Cheater Recall is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Lane Priority

Macro

Lane Priority is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Tempo

Macro

Tempo is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Back Timing

Macro

Back Timing is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

TP Advantage

Macro

TP Advantage is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Jungle Tracking

Jungle

Jungle Tracking is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.

Jungle Pathing

Jungle

Jungle Pathing is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.

Full Clear

Jungle

Full Clear is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.

Vertical Jungling

Jungle

Vertical Jungling is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.

Invade

Jungle

Invade is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.

Counter Jungling

Jungle

Counter Jungling is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.

Lane State

Macro

Lane State is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Gank Setup

Jungle

Gank Setup is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.

Counter Gank

Jungle

Counter Gank is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.

Cross Map Play

Macro

Cross Map Play is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Vision Denial

Vision

Vision Denial is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.

Vision Control

Vision

Vision Control is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.

Deep Ward

Vision

Deep Ward is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.

Proxy Farming

Macro

Proxy Farming is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Split Push

Macro

Split Push is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

1-3-1 Split

Macro

1-3-1 Split is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

1-4 Split

Macro

1-4 Split is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Side Lane Priority

Macro

Side Lane Priority is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Macro Play

Macro

Macro Play is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Micro Play

Mechanics

Micro Play is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Trading Stance

Laning

Trading Stance is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Spacing

Mechanics

Spacing is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Threat Range

Mechanics

Threat Range is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Cooldown Trading

Laning

Cooldown Trading is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

HP Trading

Laning

HP Trading is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Mana Trading

Laning

Mana Trading is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Recall Timer

Macro

Recall Timer is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Item Spike

Macro

Item Spike is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Level Spike

Laning

Level Spike is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Level 2 All-in

Laning

Level 2 All-in is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Dive Setup

Macro

Dive Setup is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Aggro Management

Laning

Aggro Management is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Minion Aggro

Laning

Minion Aggro is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Bush Control

Laning

Bush Control is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Flash

Mechanics

Flash is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Flash Angle

Mechanics

Flash Angle is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Fog of War

Vision

Fog of War is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.

Brush Check

Vision

Brush Check is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.

CC Chain

Teamfight

CC Chain is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Hard CC

Teamfight

Hard CC is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Soft CC

Teamfight

Soft CC is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Peel

Teamfight

Peel is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Anti-Peel

Teamfight

Anti-Peel is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Dive

Teamfight

Dive is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Flanking

Teamfight

Flanking is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Front to Back

Teamfight

Front to Back is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Backline Access

Teamfight

Backline Access is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Zone Control

Teamfight

Zone Control is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Kiting

Mechanics

Kiting is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Orb Walking

Mechanics

Orb Walking is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Attack Move Click

Mechanics

Attack Move Click is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Animation Cancel

Mechanics

Animation Cancel is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Auto Reset

Mechanics

Auto Reset is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Combo Execution

Mechanics

Combo Execution is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

One-Shot

Teamfight

One-Shot is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Burst Window

Mechanics

Burst Window is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

DPS Window

Teamfight

DPS Window is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Ability Weaving

Mechanics

Ability Weaving is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Spell Rotation

Mechanics

Spell Rotation is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

All-in

Laning

All-in is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Trade

Laning

Trade is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Extended Trade

Laning

Extended Trade is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Short Trade

Laning

Short Trade is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Sustain

Laning

Sustain is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Poke

Laning

Poke is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.

Poke Comp

Composition

Poke Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.

Siege Comp

Composition

Siege Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.

Pick Comp

Composition

Pick Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.

Teamfight Comp

Composition

Teamfight Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.

Scaling Comp

Composition

Scaling Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.

Early Game Comp

Composition

Early Game Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.

Win Condition

Strategy

Win Condition is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Fail Condition

Strategy

Fail Condition is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Baron Power Play

Objectives

Baron Power Play is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.

Baron Bait

Objectives

Baron Bait is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.

Objective Trade

Objectives

Objective Trade is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.

Objective Priority

Objectives

Objective Priority is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.

Soul Point

Objectives

Soul Point is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.

Dragon Soul

Objectives

Dragon Soul is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.

Elder Execute

Objectives

Elder Execute is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.

Smite Secure

Objectives

Smite Secure is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.

Smite Fight

Objectives

Smite Fight is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.

Steal

Objectives

Steal is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.

Backdoor

Strategy

Backdoor is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Base Race

Strategy

Base Race is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Mental Game

Mental

Mental Game is a League of Legends concept in the Mental category. It describes a decision-making or execution pattern players use to improve consistency.

Tilt

Mental

Tilt is a League of Legends concept in the Mental category. It describes a decision-making or execution pattern players use to improve consistency.

Outplay

Mechanics

Outplay is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Snowball

Strategy

Snowball is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Hypercarry

Composition

Hypercarry is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.

Counter Pick

Draft

Counter Pick is a League of Legends concept in the Draft category. It describes a decision-making or execution pattern players use to improve consistency.

Flex Pick

Draft

Flex Pick is a League of Legends concept in the Draft category. It describes a decision-making or execution pattern players use to improve consistency.

Draft Diff

Draft

Draft Diff is a League of Legends concept in the Draft category. It describes a decision-making or execution pattern players use to improve consistency.

Wave Manipulation

Macro

Wave Manipulation is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Minion Dematerializer

Macro

Minion Dematerializer is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Cannon Wave

Macro

Cannon Wave is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Recall Window

Macro

Recall Window is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Gold Efficiency

Economy

Gold Efficiency is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.

Slot Efficiency

Economy

Slot Efficiency is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.

Component Rush

Economy

Component Rush is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.

Mythic Power Spike

Economy

Mythic Power Spike is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.

Situational Items

Economy

Situational Items is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.

Core Build

Economy

Core Build is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.

Build Flexibility

Economy

Build Flexibility is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.

Grievous Wounds

Mechanics

Grievous Wounds is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Armor Penetration

Mechanics

Armor Penetration is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Magic Penetration

Mechanics

Magic Penetration is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

True Damage

Mechanics

True Damage is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Max HP Damage

Mechanics

Max HP Damage is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Execute

Mechanics

Execute is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Shielding

Mechanics

Shielding is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Shield Bash

Mechanics

Shield Bash is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Lifesteal

Mechanics

Lifesteal is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Omnivamp

Mechanics

Omnivamp is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Tenacity

Mechanics

Tenacity is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Slow Resist

Mechanics

Slow Resist is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Mobility Creep

Meta

Mobility Creep is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.

Damage Creep

Meta

Damage Creep is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.

Stat Check Champion

Meta

Stat Check Champion is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.

Skill Expression

Meta

Skill Expression is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.

Face Roll Champion

Meta

Face Roll Champion is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.

OP (Overpowered)

Meta

OP (Overpowered) is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.

Sleeper OP

Meta

Sleeper OP is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.

Meta Slave

Meta

Meta Slave is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.

Off-Meta Pick

Meta

Off-Meta Pick is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.

Cheese Strategy

Strategy

Cheese Strategy is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Bush Camp

Strategy

Bush Camp is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Lane Swap

Strategy

Lane Swap is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Double Jungle

Strategy

Double Jungle is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Funnel Strategy

Strategy

Funnel Strategy is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Protect the Carry

Strategy

Protect the Carry is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Engage Tool

Teamfight

Engage Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Disengage Tool

Teamfight

Disengage Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Pick Tool

Teamfight

Pick Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Zone Tool

Teamfight

Zone Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Peel Tool

Teamfight

Peel Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Wombo Combo

Teamfight

Wombo Combo is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

AOE Damage

Teamfight

AOE Damage is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.

Split Second Decision

Mechanics

Split Second Decision is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Prediction

Mechanics

Prediction is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.

Bait

Strategy

Bait is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Fake Retreat

Strategy

Fake Retreat is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Overchase

Mistake

Overchase is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.

Overextend

Mistake

Overextend is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.

Greed

Mistake

Greed is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.

Face Check

Mistake

Face Check is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.

Tunnel Vision

Mistake

Tunnel Vision is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.

Rage Split

Mistake

Rage Split is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.

Coinflip Play

Strategy

Coinflip Play is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Calculated Risk

Strategy

Calculated Risk is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Risk Management

Strategy

Risk Management is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Win Condition Execution

Strategy

Win Condition Execution is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Adaptive Playstyle

Strategy

Adaptive Playstyle is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Scaling Insurance

Strategy

Scaling Insurance is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Early Pressure

Strategy

Early Pressure is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Map Pressure

Strategy

Map Pressure is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.

Lane Assignment

Macro

Lane Assignment is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Role Swap

Macro

Role Swap is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Wave Assignment

Macro

Wave Assignment is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

Catch Wave

Macro

Catch Wave is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.

These terms are commonly used in high-elo (Diamond+) and professional play.