League of Legends Glossary
170 terms used in high-elo and professional play
Wave Management
MacroWave Management is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Slow Push
MacroSlow Push is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Fast Push / Shove
MacroFast Push / Shove is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Freeze
MacroFreeze is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Crash
MacroCrash is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Cheater Recall
MacroCheater Recall is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Lane Priority
MacroLane Priority is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Tempo
MacroTempo is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Back Timing
MacroBack Timing is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
TP Advantage
MacroTP Advantage is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Jungle Tracking
JungleJungle Tracking is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Jungle Pathing
JungleJungle Pathing is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Full Clear
JungleFull Clear is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Vertical Jungling
JungleVertical Jungling is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Invade
JungleInvade is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Counter Jungling
JungleCounter Jungling is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Lane State
MacroLane State is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Gank Setup
JungleGank Setup is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Counter Gank
JungleCounter Gank is a League of Legends concept in the Jungle category. It describes a decision-making or execution pattern players use to improve consistency.
Cross Map Play
MacroCross Map Play is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Vision Denial
VisionVision Denial is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.
Vision Control
VisionVision Control is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.
Deep Ward
VisionDeep Ward is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.
Proxy Farming
MacroProxy Farming is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Split Push
MacroSplit Push is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
1-3-1 Split
Macro1-3-1 Split is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
1-4 Split
Macro1-4 Split is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Side Lane Priority
MacroSide Lane Priority is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Macro Play
MacroMacro Play is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Micro Play
MechanicsMicro Play is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Trading Stance
LaningTrading Stance is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Spacing
MechanicsSpacing is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Threat Range
MechanicsThreat Range is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Cooldown Trading
LaningCooldown Trading is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
HP Trading
LaningHP Trading is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Mana Trading
LaningMana Trading is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Recall Timer
MacroRecall Timer is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Item Spike
MacroItem Spike is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Level Spike
LaningLevel Spike is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Level 2 All-in
LaningLevel 2 All-in is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Dive Setup
MacroDive Setup is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Aggro Management
LaningAggro Management is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Minion Aggro
LaningMinion Aggro is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Bush Control
LaningBush Control is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Flash
MechanicsFlash is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Flash Angle
MechanicsFlash Angle is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Fog of War
VisionFog of War is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.
Brush Check
VisionBrush Check is a League of Legends concept in the Vision category. It describes a decision-making or execution pattern players use to improve consistency.
CC Chain
TeamfightCC Chain is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Hard CC
TeamfightHard CC is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Soft CC
TeamfightSoft CC is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Peel
TeamfightPeel is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Anti-Peel
TeamfightAnti-Peel is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Dive
TeamfightDive is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Flanking
TeamfightFlanking is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Front to Back
TeamfightFront to Back is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Backline Access
TeamfightBackline Access is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Zone Control
TeamfightZone Control is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Kiting
MechanicsKiting is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Orb Walking
MechanicsOrb Walking is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Attack Move Click
MechanicsAttack Move Click is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Animation Cancel
MechanicsAnimation Cancel is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Auto Reset
MechanicsAuto Reset is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Combo Execution
MechanicsCombo Execution is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
One-Shot
TeamfightOne-Shot is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Burst Window
MechanicsBurst Window is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
DPS Window
TeamfightDPS Window is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Ability Weaving
MechanicsAbility Weaving is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Spell Rotation
MechanicsSpell Rotation is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
All-in
LaningAll-in is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Trade
LaningTrade is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Extended Trade
LaningExtended Trade is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Short Trade
LaningShort Trade is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Sustain
LaningSustain is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Poke
LaningPoke is a League of Legends concept in the Laning category. It describes a decision-making or execution pattern players use to improve consistency.
Poke Comp
CompositionPoke Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Siege Comp
CompositionSiege Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Pick Comp
CompositionPick Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Teamfight Comp
CompositionTeamfight Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Scaling Comp
CompositionScaling Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Early Game Comp
CompositionEarly Game Comp is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Win Condition
StrategyWin Condition is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Fail Condition
StrategyFail Condition is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Baron Power Play
ObjectivesBaron Power Play is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Baron Bait
ObjectivesBaron Bait is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Objective Trade
ObjectivesObjective Trade is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Objective Priority
ObjectivesObjective Priority is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Soul Point
ObjectivesSoul Point is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Dragon Soul
ObjectivesDragon Soul is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Elder Execute
ObjectivesElder Execute is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Smite Secure
ObjectivesSmite Secure is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Smite Fight
ObjectivesSmite Fight is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Steal
ObjectivesSteal is a League of Legends concept in the Objectives category. It describes a decision-making or execution pattern players use to improve consistency.
Backdoor
StrategyBackdoor is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Base Race
StrategyBase Race is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Mental Game
MentalMental Game is a League of Legends concept in the Mental category. It describes a decision-making or execution pattern players use to improve consistency.
Tilt
MentalTilt is a League of Legends concept in the Mental category. It describes a decision-making or execution pattern players use to improve consistency.
Outplay
MechanicsOutplay is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Snowball
StrategySnowball is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Hypercarry
CompositionHypercarry is a League of Legends concept in the Composition category. It describes a decision-making or execution pattern players use to improve consistency.
Counter Pick
DraftCounter Pick is a League of Legends concept in the Draft category. It describes a decision-making or execution pattern players use to improve consistency.
Flex Pick
DraftFlex Pick is a League of Legends concept in the Draft category. It describes a decision-making or execution pattern players use to improve consistency.
Draft Diff
DraftDraft Diff is a League of Legends concept in the Draft category. It describes a decision-making or execution pattern players use to improve consistency.
Wave Manipulation
MacroWave Manipulation is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Minion Dematerializer
MacroMinion Dematerializer is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Cannon Wave
MacroCannon Wave is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Recall Window
MacroRecall Window is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Gold Efficiency
EconomyGold Efficiency is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Slot Efficiency
EconomySlot Efficiency is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Component Rush
EconomyComponent Rush is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Mythic Power Spike
EconomyMythic Power Spike is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Situational Items
EconomySituational Items is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Core Build
EconomyCore Build is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Build Flexibility
EconomyBuild Flexibility is a League of Legends concept in the Economy category. It describes a decision-making or execution pattern players use to improve consistency.
Grievous Wounds
MechanicsGrievous Wounds is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Armor Penetration
MechanicsArmor Penetration is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Magic Penetration
MechanicsMagic Penetration is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
True Damage
MechanicsTrue Damage is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Max HP Damage
MechanicsMax HP Damage is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Execute
MechanicsExecute is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Shielding
MechanicsShielding is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Shield Bash
MechanicsShield Bash is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Lifesteal
MechanicsLifesteal is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Omnivamp
MechanicsOmnivamp is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Tenacity
MechanicsTenacity is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Slow Resist
MechanicsSlow Resist is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Mobility Creep
MetaMobility Creep is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Damage Creep
MetaDamage Creep is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Stat Check Champion
MetaStat Check Champion is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Skill Expression
MetaSkill Expression is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Face Roll Champion
MetaFace Roll Champion is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
OP (Overpowered)
MetaOP (Overpowered) is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Sleeper OP
MetaSleeper OP is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Meta Slave
MetaMeta Slave is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Off-Meta Pick
MetaOff-Meta Pick is a League of Legends concept in the Meta category. It describes a decision-making or execution pattern players use to improve consistency.
Cheese Strategy
StrategyCheese Strategy is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Bush Camp
StrategyBush Camp is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Lane Swap
StrategyLane Swap is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Double Jungle
StrategyDouble Jungle is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Funnel Strategy
StrategyFunnel Strategy is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Protect the Carry
StrategyProtect the Carry is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Engage Tool
TeamfightEngage Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Disengage Tool
TeamfightDisengage Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Pick Tool
TeamfightPick Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Zone Tool
TeamfightZone Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Peel Tool
TeamfightPeel Tool is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Wombo Combo
TeamfightWombo Combo is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
AOE Damage
TeamfightAOE Damage is a League of Legends concept in the Teamfight category. It describes a decision-making or execution pattern players use to improve consistency.
Split Second Decision
MechanicsSplit Second Decision is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Prediction
MechanicsPrediction is a League of Legends concept in the Mechanics category. It describes a decision-making or execution pattern players use to improve consistency.
Bait
StrategyBait is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Fake Retreat
StrategyFake Retreat is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Overchase
MistakeOverchase is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.
Overextend
MistakeOverextend is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.
Greed
MistakeGreed is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.
Face Check
MistakeFace Check is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.
Tunnel Vision
MistakeTunnel Vision is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.
Rage Split
MistakeRage Split is a League of Legends concept in the Mistake category. It describes a decision-making or execution pattern players use to improve consistency.
Coinflip Play
StrategyCoinflip Play is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Calculated Risk
StrategyCalculated Risk is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Risk Management
StrategyRisk Management is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Win Condition Execution
StrategyWin Condition Execution is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Adaptive Playstyle
StrategyAdaptive Playstyle is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Scaling Insurance
StrategyScaling Insurance is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Early Pressure
StrategyEarly Pressure is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Map Pressure
StrategyMap Pressure is a League of Legends concept in the Strategy category. It describes a decision-making or execution pattern players use to improve consistency.
Lane Assignment
MacroLane Assignment is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Role Swap
MacroRole Swap is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Wave Assignment
MacroWave Assignment is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
Catch Wave
MacroCatch Wave is a League of Legends concept in the Macro category. It describes a decision-making or execution pattern players use to improve consistency.
These terms are commonly used in high-elo (Diamond+) and professional play.

