RE
-residol#CSDM
TR1Last updated Jun 22, 11:57 AM
Solo/Duo
Unranked
0 LP
Flex
Unranked
0 LP
Role distribution
MIDDLE3 games
UTILITY1 games
Recent matches
4
Win rate
%50
Avg KDA
7.25
Streak
Win streak 1
Avg CS
168 (4.3/dk)
Avg. vision
35
Avg. damage
32520
Avg KP
%58
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 2 | %100 | 12.5 | 202 | 40721 | 30 | |
| 1 | %0 | 2.13 | 220 | 33453 | 31 | |
| 1 | %0 | 1.88 | 48 | 15187 | 51 |
Recent matches
Solo/DuoFlexARAMNormal

Victory
Galio · MIDDLE
Ranked Solo/Duo · 55:04 · Jun 19, 02:58 PM
10/12/26 KDA 3.00226 CS (4.1/dk)KP %5835 vision48874 damage19122 goldSpells 12/4Rune 8439
View details
Blue team63 kills · 112351 gold
Red team62 kills · 114292 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Viktor · MIDDLE
Ranked Solo/Duo · 41:32 · Jun 18, 09:29 AM
7/8/10 KDA 2.13220 CS (5.3/dk)KP %3831 vision33453 damage13896 goldSpells 12/4Rune 8992
View details
Blue team45 kills · 78184 gold
Red team47 kills · 88529 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Karma · UTILITY
Ranked Solo/Duo · 30:12 · Jun 15, 02:54 PM
4/8/11 KDA 1.8848 CS (1.6/dk)KP %5051 vision15187 damage9274 goldSpells 7/4Rune 8229
View details
Blue team30 kills · 59549 gold
Red team48 kills · 66060 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Galio · MIDDLE
Ranked Solo/Duo · 29:10 · Jun 15, 09:46 AM
5/1/17 KDA 22.00178 CS (6.1/dk)KP %8524 vision32567 damage11390 goldSpells 12/4Rune 8439
View details
Blue team11 kills · 48419 gold
Red team26 kills · 57833 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.

