RA
-randombrick#2641
TR1Last updated Jul 04, 10:07 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
TOP3 games
UTILITY1 games
BOTTOM1 games
Recent matches
5
Win rate
%60
Avg KDA
4.43
Streak
Lose streak 1
Avg CS
216 (6.2/dk)
Avg. vision
38
Avg. damage
28819
Avg KP
%37
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 2 | %100 | 8 | 251 | 30182 | 27 | |
| 1 | %100 | 3.17 | 49 | 23805 | 89 | |
| 1 | %0 | 1 | 260 | 25497 | 18 | |
| 1 | %0 | 2 | 269 | 34431 | 29 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatTahmKench · TOP
Ranked Solo/Duo · 38:34 · Jul 03, 08:35 PM
5/7/2
KDA 1.00
260
CS · 6.7/min
%19
KP
18
Vision
25,497
Damage
14,565
Gold
View details
Blue team37 kills · 75,901 gold
Red team37 kills · 83,058 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryMalphite · TOP
Ranked Solo/Duo · 37:32 · Jul 03, 06:45 PM
7/2/13
KDA 10.00
292
CS · 7.8/min
%38
KP
37
Vision
36,194
Damage
16,095
Gold
View details
Blue team41 kills · 78,947 gold
Red team52 kills · 80,193 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryMalphite · TOP
Ranked Solo/Duo · 27:24 · Jul 03, 05:31 PM
5/2/7
KDA 6.00
209
CS · 7.6/min
%32
KP
16
Vision
24,169
Damage
11,356
Gold
View details
Blue team37 kills · 60,732 gold
Red team16 kills · 49,343 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryBard · UTILITY
Ranked Solo/Duo · 31:06 · Jul 03, 08:05 AM
7/6/12
KDA 3.17
49
CS · 1.6/min
%50
KP
89
Vision
23,805
Damage
11,802
Gold
View details
Blue team38 kills · 63,150 gold
Red team35 kills · 64,113 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatJinx · BOTTOM
Ranked Solo/Duo · 37:14 · Jul 03, 07:23 AM
8/9/10
KDA 2.00
269
CS · 7.2/min
%45
KP
29
Vision
34,431
Damage
18,257
Gold
View details
Blue team40 kills · 76,291 gold
Red team48 kills · 82,276 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.