JA
-jaymodx#EUW
TR1Last updated Jun 24, 08:51 PM
Solo/Duo
Unranked
0 LP
Flex
Unranked
0 LP
Role distribution
UTILITY4 games
MIDDLE1 games
Recent matches
5
Win rate
%40
Avg KDA
2.77
Streak
Lose streak 1
Avg CS
80 (1.8/dk)
Avg. vision
100
Avg. damage
17943
Avg KP
%42
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 3 | %33 | 2.51 | 34 | 12149 | 119 | |
| 1 | %100 | 4.2 | 29 | 10509 | 99 | |
| 1 | %0 | 2.08 | 269 | 42760 | 41 |
Recent matches
Solo/DuoFlexARAMNormal

Defeat
Nautilus · UTILITY
Ranked Flex · 43:58 · Jun 21, 08:52 PM
1/13/14 KDA 1.1531 CS (0.7/dk)KP %28149 vision9557 damage11472 goldSpells 4/7Rune 8439
View details
Blue team52 kills · 95146 gold
Red team54 kills · 92725 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Nautilus · UTILITY
Ranked Flex · 37:13 · Jun 21, 08:06 PM
5/4/9 KDA 3.5033 CS (0.9/dk)KP %34100 vision9696 damage11208 goldSpells 4/3Rune 8439
View details
Blue team41 kills · 78916 gold
Red team25 kills · 69368 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Nautilus · UTILITY
Ranked Flex · 42:48 · Jun 21, 07:10 PM
6/9/20 KDA 2.8939 CS (0.9/dk)KP %50109 vision17194 damage12420 goldSpells 4/3Rune 8439
View details
Blue team52 kills · 83354 gold
Red team47 kills · 92914 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Leona · UTILITY
Ranked Flex · 34:23 · Jun 21, 06:28 PM
2/5/19 KDA 4.2029 CS (0.8/dk)KP %4499 vision10509 damage10350 goldSpells 4/3Rune 8439
View details
Blue team26 kills · 65411 gold
Red team48 kills · 73968 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Malzahar · MIDDLE
Ranked Flex · 48:07 · May 22, 07:32 AM
8/12/17 KDA 2.08269 CS (5.6/dk)KP %5241 vision42760 damage17091 goldSpells 4/12Rune 8992
View details
Blue team49 kills · 98051 gold
Red team48 kills · 95484 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.

