gotuk#3222
TR1BRONZE IV60 LP · 1W 4L · WR %20 · Last updated Jul 02, 08:38 AM
Solo/Duo
BRONZE IV
60 LP · 1W 4L
Flex
BRONZE IV
89 LP · 7W 18L
Role distribution
UTILITY1 games
BOTTOM1 games
JUNGLE1 games
Recent matches
3
Win rate
%33
Avg KDA
1.88
Streak
Lose streak 2
Avg CS
95 (4.7/dk)
Avg. vision
15
Avg. damage
4508
Avg KP
%20
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 1 | %100 | 5 | 123 | 5682 | 7 | |
| 1 | %0 | 0.5 | 18 | 4361 | 25 | |
| 1 | %0 | 0.14 | 143 | 3480 | 12 |
Recent matches
Solo/DuoFlexARAMNormal

Defeat
Lux · UTILITY
Ranked Flex · 15:22 · Jun 27, 10:49 AM
0/6/3 KDA 0.5018 CS (1.2/dk)KP %3825 vision4361 damage3645 goldSpells 21/4Rune 8229
View details
Blue team26 kills · 32397 gold
Red team8 kills · 23429 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Tristana · BOTTOM
Ranked Flex · 25:02 · Jun 26, 06:27 PM
1/7/0 KDA 0.14143 CS (5.7/dk)KP %512 vision3480 damage7966 goldSpells 14/4Rune 8008
View details
Blue team19 kills · 44777 gold
Red team43 kills · 57909 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Jax · JUNGLE
Ranked Flex · 16:52 · Jun 25, 02:46 PM
4/0/1 KDA 5.00123 CS (7.3/dk)KP %177 vision5682 damage6653 goldSpells 11/4Rune 8008
View details
Blue team7 kills · 24728 gold
Red team29 kills · 35993 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.
