ZI
-Zicks#9578
TR1Last updated Jul 05, 08:14 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
MIDDLE3 games
UTILITY2 games
Recent matches
5
Win rate
%20
Avg KDA
2.28
Streak
Lose streak 2
Avg CS
158 (5/dk)
Avg. vision
27
Avg. damage
22087
Avg KP
%34
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 2 | %0 | 2.42 | 270 | 34987 | 23 | |
| 1 | %100 | 5 | 116 | 11244 | 8 | |
| 1 | %0 | 0.91 | 59 | 20533 | 48 | |
| 1 | %0 | 0.67 | 76 | 8682 | 36 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatMalzahar · MIDDLE
Ranked Solo/Duo · 35:30 · Jun 30, 12:13 AM
9/6/8
KDA 2.83
258
CS · 7.3/min
%50
KP
19
Vision
39,542
Damage
16,196
Gold
View details
Blue team43 kills · 75,069 gold
Red team34 kills · 69,048 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatMalzahar · MIDDLE
Ranked Solo/Duo · 43:57 · Jun 29, 01:13 PM
4/8/12
KDA 2.00
282
CS · 6.4/min
%36
KP
26
Vision
30,432
Damage
16,675
Gold
View details
Blue team44 kills · 86,484 gold
Red team44 kills · 91,319 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryZiggs · MIDDLE
Ranked Solo/Duo · 17:19 · Jun 28, 11:04 PM
5/2/5
KDA 5.00
116
CS · 6.7/min
%32
KP
8
Vision
11,244
Damage
8,218
Gold
View details
Blue team31 kills · 41,750 gold
Red team13 kills · 31,137 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatBrand · UTILITY
Ranked Flex · 31:13 · Jun 27, 09:42 PM
4/11/6
KDA 0.91
59
CS · 1.9/min
%26
KP
48
Vision
20,533
Damage
9,485
Gold
View details
Blue team50 kills · 69,836 gold
Red team38 kills · 67,666 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatLux · UTILITY
Ranked Solo/Duo · 26:00 · Jun 18, 12:24 AM
1/6/3
KDA 0.67
76
CS · 2.9/min
%25
KP
36
Vision
8,682
Damage
7,353
Gold
View details
Blue team16 kills · 42,354 gold
Red team34 kills · 58,481 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.