ZA
-ZackTH#EUW
TR1Last updated Jul 04, 09:59 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
BOTTOM2 games
Recent matches
2
Win rate
%0
Avg KDA
2.83
Streak
Lose streak 2
Avg CS
263 (7.5/dk)
Avg. vision
26
Avg. damage
33087
Avg KP
%61
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 1 | %0 | 4.17 | 322 | 52344 | 35 | |
| 1 | %0 | 1.5 | 204 | 13830 | 17 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatSenna · BOTTOM
Ranked Flex · 44:36 · Jun 28, 08:45 PM
8/6/17
KDA 4.17
322
CS · 7.2/min
%52
KP
35
Vision
52,344
Damage
21,581
Gold
View details
Blue team48 kills · 90,183 gold
Red team52 kills · 96,797 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatCorki · BOTTOM
Ranked Flex · 26:10 · Jun 20, 09:20 AM
4/6/5
KDA 1.50
204
CS · 7.8/min
%69
KP
17
Vision
13,830
Damage
11,656
Gold
View details
Blue team13 kills · 44,555 gold
Red team21 kills · 54,370 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.