VI
-VirtualMind#TTV
TR1Last updated Jun 21, 07:14 PM
Solo/Duo
Unranked
0 LP
Flex
Unranked
0 LP
Role distribution
MIDDLE1 games
TOP2 games
BOTTOM1 games
Recent matches
4
Win rate
%75
Avg KDA
1
Streak
Win streak 3
Avg CS
216 (7/dk)
Avg. vision
22
Avg. damage
27693
Avg KP
%35
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 1 | %100 | 1.25 | 230 | 31250 | 27 | |
| 1 | %100 | 1 | 306 | 46082 | 31 | |
| 1 | %100 | 1.5 | 173 | 19839 | 15 | |
| 1 | %0 | 0.23 | 155 | 13600 | 16 |
Recent matches
Solo/DuoFlexARAMNormal

Victory
Naafiri · MIDDLE
Ranked Flex · 33:52 · Jun 20, 04:06 AM
9/12/6 KDA 1.25230 CS (6.8/dk)KP %4727 vision31250 damage15589 goldSpells 4/14Rune 8992
View details
Blue team27 kills · 62670 gold
Red team32 kills · 76216 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Yorick · TOP
Ranked Flex · 34:50 · Jun 20, 03:26 AM
6/11/5 KDA 1.00306 CS (8.8/dk)KP %2931 vision46082 damage17140 goldSpells 4/12Rune 8229
View details
Blue team39 kills · 73941 gold
Red team38 kills · 76712 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Vayne · BOTTOM
Ranked Solo/Duo · 26:25 · Jun 20, 02:53 AM
11/12/7 KDA 1.50173 CS (6.5/dk)KP %3515 vision19839 damage13241 goldSpells 4/21Rune 8008
View details
Blue team35 kills · 55607 gold
Red team52 kills · 63104 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Irelia · TOP
Ranked Solo/Duo · 26:00 · Jun 16, 09:16 AM
0/13/3 KDA 0.23155 CS (6.0/dk)KP %3016 vision13600 damage8054 goldSpells 4/14Rune 8010
View details
Blue team10 kills · 45629 gold
Red team34 kills · 54863 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.

