UN
-Underlocked#Poke
TR1Last updated Jun 26, 09:32 AM
Solo/Duo
Unranked
0 LP
Flex
Unranked
0 LP
Role distribution
UTILITY5 games
Recent matches
5
Win rate
%20
Avg KDA
2.17
Streak
Lose streak 2
Avg CS
54 (2.1/dk)
Avg. vision
64
Avg. damage
17901
Avg KP
%64
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 3 | %0 | 1.94 | 57 | 19147 | 53 | |
| 1 | %100 | 3.67 | 42 | 9775 | 71 | |
| 1 | %0 | 1.36 | 57 | 22292 | 91 |
Recent matches
Solo/DuoFlexARAMNormal

Defeat
Lux · UTILITY
Ranked Solo/Duo · 26:45 · Jun 25, 08:57 PM
4/8/7 KDA 1.3851 CS (1.9/dk)KP %8560 vision19338 damage9808 goldSpells 3/4Rune 8229
View details
Blue team13 kills · 48428 gold
Red team50 kills · 62500 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Lux · UTILITY
Ranked Solo/Duo · 23:45 · Jun 25, 08:28 PM
9/9/13 KDA 2.4466 CS (2.8/dk)KP %7633 vision21853 damage10703 goldSpells 3/4Rune 8229
View details
Blue team29 kills · 50439 gold
Red team44 kills · 60667 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Seraphine · UTILITY
Ranked Solo/Duo · 26:13 · Jun 25, 02:51 PM
2/3/9 KDA 3.6742 CS (1.6/dk)KP %3171 vision9775 damage8383 goldSpells 3/4Rune 8214
View details
Blue team36 kills · 61566 gold
Red team17 kills · 45659 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Lux · UTILITY
Ranked Solo/Duo · 23:08 · Jun 24, 05:21 PM
3/6/9 KDA 2.0055 CS (2.4/dk)KP %6765 vision16249 damage7993 goldSpells 3/4Rune 8229
View details
Blue team18 kills · 44454 gold
Red team28 kills · 52323 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Karma · UTILITY
Ranked Solo/Duo · 33:51 · Jun 24, 04:43 PM
7/11/8 KDA 1.3657 CS (1.7/dk)KP %6091 vision22292 damage10963 goldSpells 3/4Rune 8229
View details
Blue team46 kills · 79065 gold
Red team25 kills · 66679 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.
