SY
-Systematic#EUW
TR1Last updated Jul 02, 09:29 AM
Solo/Duo
Unranked
0 LP
Flex
Unranked
0 LP
Role distribution
UTILITY5 games
Recent matches
5
Win rate
%80
Avg KDA
10.73
Streak
Lose streak 1
Avg CS
37 (1.2/dk)
Avg. vision
81
Avg. damage
9586
Avg KP
%47
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 5 | %80 | 10.73 | 37 | 9586 | 81 |
Recent matches
Solo/DuoFlexARAMNormal

Defeat
Blitzcrank · UTILITY
Ranked Solo/Duo · 30:48 · Jun 03, 09:31 PM
2/5/8 KDA 2.0043 CS (1.4/dk)KP %4073 vision10609 damage9334 goldSpells 4/3Rune 8465
View details
Blue team25 kills · 61362 gold
Red team41 kills · 72269 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Blitzcrank · UTILITY
Ranked Flex · 30:29 · Jun 01, 09:56 PM
2/2/14 KDA 8.0033 CS (1.1/dk)KP %3878 vision9075 damage9063 goldSpells 4/3Rune 8465
View details
Blue team23 kills · 52252 gold
Red team42 kills · 69730 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Blitzcrank · UTILITY
Ranked Solo/Duo · 33:49 · May 31, 09:50 PM
0/0/27 KDA 27.0030 CS (0.9/dk)KP %57101 vision10243 damage9929 goldSpells 4/3Rune 8465
View details
Blue team47 kills · 72907 gold
Red team16 kills · 61178 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Blitzcrank · UTILITY
Ranked Flex · 31:40 · Apr 29, 09:21 PM
0/3/17 KDA 5.6750 CS (1.6/dk)KP %4775 vision7124 damage8950 goldSpells 4/3Rune 8465
View details
Blue team35 kills · 68456 gold
Red team36 kills · 69612 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Blitzcrank · UTILITY
Ranked Flex · 31:56 · Feb 12, 11:06 PM
1/2/21 KDA 11.0028 CS (0.9/dk)KP %5078 vision10877 damage10525 goldSpells 4/3Rune 8465
View details
Blue team19 kills · 59420 gold
Red team44 kills · 71633 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.
