SU
-SuzuyaRose#VTMB
TR1Last updated Jul 04, 01:53 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
JUNGLE2 games
TOP3 games
Recent matches
5
Win rate
%40
Avg KDA
1.32
Streak
Win streak 1
Avg CS
175 (6.1/dk)
Avg. vision
20
Avg. damage
12807
Avg KP
%24
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 2 | %50 | 0.5 | 226 | 13245 | 21 | |
| 1 | %100 | 4 | 184 | 14655 | 18 | |
| 1 | %0 | 1.6 | 159 | 14342 | 31 | |
| 1 | %0 | 0 | 81 | 8551 | 9 |
Recent matches
Solo/DuoFlexARAMNormal
VictoryVi · JUNGLE
Ranked Flex · 27:51 · Jun 27, 09:02 AM
2/3/10
KDA 4.00
184
CS · 6.6/min
%32
KP
18
Vision
14,655
Damage
10,910
Gold
View details
Blue team27 kills · 55,044 gold
Red team38 kills · 65,125 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatShyvana · JUNGLE
Ranked Flex · 27:39 · Jun 15, 07:55 PM
3/5/5
KDA 1.60
159
CS · 5.8/min
%73
KP
31
Vision
14,342
Damage
9,550
Gold
View details
Blue team11 kills · 47,224 gold
Red team27 kills · 55,679 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatAatrox · TOP
Ranked Flex · 15:45 · Jun 15, 06:58 PM
0/5/0
KDA 0.00
81
CS · 5.1/min
%0
KP
9
Vision
8,551
Damage
3,938
Gold
View details
Blue team20 kills · 35,475 gold
Red team4 kills · 23,073 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatYone · TOP
Ranked Flex · 23:00 · Jun 15, 02:46 PM
0/8/0
KDA 0.00
145
CS · 6.3/min
%0
KP
16
Vision
9,472
Damage
6,080
Gold
View details
Blue team14 kills · 38,430 gold
Red team34 kills · 54,064 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryYone · TOP
Ranked Flex · 44:32 · Jun 15, 01:50 PM
3/9/6
KDA 1.00
307
CS · 6.9/min
%16
KP
25
Vision
17,017
Damage
15,347
Gold
View details
Blue team34 kills · 90,350 gold
Red team56 kills · 101,702 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.