SP
-Spacelnvader#EVA01
TR1Last updated Jul 04, 06:49 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
JUNGLE4 games
UTILITY1 games
Recent matches
5
Win rate
%0
Avg KDA
2.19
Streak
Lose streak 5
Avg CS
139 (5.2/dk)
Avg. vision
25
Avg. damage
15734
Avg KP
%62
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 3 | %0 | 2.16 | 186 | 21846 | 23 | |
| 1 | %0 | 2 | 38 | 7610 | 54 | |
| 1 | %0 | 2.5 | 99 | 5522 | 3 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatLocke · JUNGLE
Ranked Solo/Duo · 37:27 · Jun 30, 05:41 PM
16/9/13
KDA 3.22
248
CS · 6.6/min
%88
KP
28
Vision
44,115
Damage
18,520
Gold
View details
Blue team50 kills · 78,670 gold
Red team33 kills · 70,861 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatSeraphine · UTILITY
Queue 710 · 31:26 · Jun 27, 08:46 PM
1/6/11
KDA 2.00
38
CS · 1.2/min
%35
KP
54
Vision
7,610
Damage
8,640
Gold
View details
Blue team32 kills · 63,214 gold
Red team34 kills · 64,518 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatZac · JUNGLE
Queue 710 · 17:30 · Jun 27, 08:20 PM
3/2/2
KDA 2.50
99
CS · 5.7/min
%71
KP
3
Vision
5,522
Damage
6,297
Gold
View details
Blue team7 kills · 27,791 gold
Red team21 kills · 35,126 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatLocke · JUNGLE
Ranked Solo/Duo · 29:06 · Jun 27, 06:51 PM
3/6/6
KDA 1.50
182
CS · 6.3/min
%39
KP
23
Vision
13,789
Damage
10,579
Gold
View details
Blue team23 kills · 55,390 gold
Red team39 kills · 64,363 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatLocke · JUNGLE
Ranked Solo/Duo · 21:08 · Jun 27, 12:17 PM
4/4/3
KDA 1.75
128
CS · 6.1/min
%78
KP
17
Vision
7,633
Damage
8,114
Gold
View details
Blue team14 kills · 40,923 gold
Red team9 kills · 33,309 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.