Somidden#TR1
TR1Last updated Jun 14, 02:37 AM
Solo/Duo
Unranked
0 LP
Flex
Unranked
0 LP
Role distribution
UTILITY5 games
Recent matches
5
Win rate
%40
Avg KDA
1.47
Streak
Win streak 2
Avg CS
26 (0.8/dk)
Avg. vision
17
Avg. damage
7369
Avg KP
%53
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 2 | %50 | 1.21 | 8 | 3468 | 12 | |
| 1 | %100 | 1.17 | 68 | 14647 | 33 | |
| 1 | %0 | 2.22 | 18 | 6790 | 24 | |
| 1 | %0 | 1.56 | 30 | 8475 | 6 |
Recent matches
Solo/DuoFlexARAMNormal

Victory
Zyra · UTILITY
Ranked Solo/Duo · 37:20 · Feb 20, 02:55 AM
1/12/13 KDA 1.1768 CS (1.8/dk)KP %2433 vision14647 damage10605 goldSpells 7/4Rune 8229
View details
Blue team59 kills · 81080 gold
Red team49 kills · 77947 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Blitzcrank · UTILITY
Ranked Flex · 35:00 · Feb 11, 06:44 PM
2/7/8 KDA 1.4314 CS (0.4/dk)KP %3324 vision6662 damage8627 goldSpells 14/4Rune 8351
View details
Blue team30 kills · 69589 gold
Red team34 kills · 66985 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Blitzcrank · UTILITY
Ranked Flex · 2:05 · Feb 11, 06:38 PM
1/0/0 KDA 1.001 CS (0.5/dk)KP %1000 vision273 damage1062 goldSpells 14/4Rune 8351
View details
Blue team1 kills · 3933 gold
Red team0 kills · 3909 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Lulu · UTILITY
Ranked Flex · 34:02 · Feb 11, 05:50 PM
0/9/20 KDA 2.2218 CS (0.5/dk)KP %5324 vision6790 damage8702 goldSpells 7/4Rune 8214
View details
Blue team38 kills · 64325 gold
Red team48 kills · 73115 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Morgana · UTILITY
Ranked Flex · 30:29 · Feb 11, 05:05 PM
4/9/10 KDA 1.5630 CS (1.0/dk)KP %546 vision8475 damage9011 goldSpells 3/4Rune 8229
View details
Blue team26 kills · 53819 gold
Red team41 kills · 68374 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.

