RA
-Ramunis#EUW
TR1Last updated Jul 04, 02:25 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
JUNGLE4 games
MIDDLE1 games
Recent matches
5
Win rate
%20
Avg KDA
1.69
Streak
Lose streak 4
Avg CS
208 (6/dk)
Avg. vision
32
Avg. damage
16361
Avg KP
%40
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 2 | %0 | 1.1 | 148 | 14163 | 20 | |
| 1 | %100 | 1.86 | 208 | 14506 | 28 | |
| 1 | %0 | 2.5 | 267 | 15347 | 53 | |
| 1 | %0 | 1.89 | 268 | 23628 | 38 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatSejuani · JUNGLE
Ranked Solo/Duo · 39:44 · Jul 03, 11:11 PM
1/4/9
KDA 2.50
267
CS · 6.7/min
%40
KP
53
Vision
15,347
Damage
14,526
Gold
View details
Blue team25 kills · 75,831 gold
Red team40 kills · 79,861 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatNocturne · JUNGLE
Ranked Solo/Duo · 34:54 · Jul 02, 10:54 PM
3/15/10
KDA 0.87
187
CS · 5.4/min
%34
KP
25
Vision
17,917
Damage
12,012
Gold
View details
Blue team49 kills · 75,602 gold
Red team38 kills · 74,579 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatNocturne · JUNGLE
Ranked Solo/Duo · 20:35 · Jul 02, 10:22 PM
3/6/5
KDA 1.33
108
CS · 5.2/min
%42
KP
15
Vision
10,408
Damage
7,426
Gold
View details
Blue team19 kills · 38,453 gold
Red team30 kills · 45,506 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatTalon · MIDDLE
Ranked Solo/Duo · 45:09 · Jun 30, 09:08 PM
7/9/10
KDA 1.89
268
CS · 5.9/min
%50
KP
38
Vision
23,628
Damage
19,302
Gold
View details
Blue team44 kills · 91,741 gold
Red team34 kills · 87,938 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryEkko · JUNGLE
Ranked Solo/Duo · 32:03 · Jun 29, 11:06 PM
3/7/10
KDA 1.86
208
CS · 6.5/min
%33
KP
28
Vision
14,506
Damage
12,532
Gold
View details
Blue team37 kills · 63,125 gold
Red team39 kills · 67,188 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.