RI
-RIP MobyDack#RIP
TR1Last updated Jun 25, 02:34 PM
Solo/Duo
Unranked
0 LP
Flex
Unranked
0 LP
Role distribution
BOTTOM1 games
MIDDLE1 games
Recent matches
2
Win rate
%0
Avg KDA
1.17
Streak
Lose streak 2
Avg CS
176 (6.4/dk)
Avg. vision
17
Avg. damage
19796
Avg KP
%37
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 1 | %0 | 1.14 | 177 | 8343 | 23 | |
| 1 | %0 | 1.2 | 175 | 31249 | 10 |
Recent matches
Solo/DuoFlexARAMNormal

Defeat
Draven · BOTTOM
Ranked Solo/Duo · 26:33 · Jun 06, 12:59 PM
3/7/5 KDA 1.14177 CS (6.7/dk)KP %3523 vision8343 damage10673 goldSpells 4/21Rune 8008
View details
Blue team32 kills · 58817 gold
Red team23 kills · 49273 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Zoe · MIDDLE
Ranked Flex · 28:28 · May 13, 09:47 PM
8/10/4 KDA 1.20175 CS (6.1/dk)KP %4010 vision31249 damage10860 goldSpells 4/14Rune 8112
View details
Blue team40 kills · 64038 gold
Red team30 kills · 54398 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.
