RA
-RAM1NBEAST#200
TR1Last updated Jul 04, 09:08 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
JUNGLE5 games
Recent matches
5
Win rate
%80
Avg KDA
6.84
Streak
Win streak 1
Avg CS
163 (7.3/dk)
Avg. vision
13
Avg. damage
23220
Avg KP
%39
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 5 | %80 | 6.84 | 163 | 23220 | 13 |
Recent matches
Solo/DuoFlexARAMNormal
VictoryAatrox · JUNGLE
Ranked Solo/Duo · 22:19 · Jul 02, 09:18 PM
9/2/2
KDA 5.50
183
CS · 8.2/min
%33
KP
9
Vision
19,833
Damage
11,388
Gold
View details
Blue team33 kills · 49,980 gold
Red team19 kills · 40,986 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatAatrox · JUNGLE
Ranked Solo/Duo · 1:17 · Jul 02, 08:11 PM
0/0/0
KDA 0.00
4
CS · 3.1/min
%0
KP
0
Vision
0
Damage
601
Gold
View details
Blue team0 kills · 2,846 gold
Red team0 kills · 2,709 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryAatrox · JUNGLE
Ranked Solo/Duo · 16:56 · Jul 01, 09:28 PM
5/2/3
KDA 4.00
157
CS · 9.3/min
%28
KP
10
Vision
7,873
Damage
8,465
Gold
View details
Blue team12 kills · 27,595 gold
Red team29 kills · 38,672 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryAatrox · JUNGLE
Ranked Solo/Duo · 38:08 · Jul 01, 08:40 PM
18/10/9
KDA 2.70
253
CS · 6.6/min
%69
KP
34
Vision
55,384
Damage
21,963
Gold
View details
Blue team39 kills · 84,582 gold
Red team52 kills · 78,898 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryAatrox · JUNGLE
Ranked Solo/Duo · 23:50 · Jul 01, 07:08 PM
19/0/3
KDA 22.00
219
CS · 9.2/min
%63
KP
14
Vision
33,010
Damage
16,667
Gold
View details
Blue team35 kills · 51,614 gold
Red team30 kills · 41,200 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.