PY
-PykeHook#Sea
TR1Last updated Jul 05, 11:30 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
UTILITY5 games
Recent matches
5
Win rate
%60
Avg KDA
3.29
Streak
Win streak 2
Avg CS
36 (1.5/dk)
Avg. vision
57
Avg. damage
15011
Avg KP
%63
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 4 | %50 | 2.86 | 37 | 18266 | 67 | |
| 1 | %100 | 5 | 33 | 1991 | 16 |
Recent matches
Solo/DuoFlexARAMNormal
VictorySylas · UTILITY
Ranked Solo/Duo · 23:19 · May 03, 10:59 PM
8/4/14
KDA 5.50
43
CS · 1.8/min
%52
KP
56
Vision
24,015
Damage
9,664
Gold
View details
Blue team16 kills · 41,387 gold
Red team42 kills · 55,993 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryRenata · UTILITY
Ranked Solo/Duo · 13:15 · May 03, 10:40 PM
1/1/4
KDA 5.00
33
CS · 2.5/min
%42
KP
16
Vision
1,991
Damage
3,973
Gold
View details
Blue team1 kills · 19,295 gold
Red team12 kills · 25,264 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatSylas · UTILITY
Ranked Solo/Duo · 30:48 · May 03, 10:00 PM
13/6/4
KDA 2.83
60
CS · 1.9/min
%68
KP
102
Vision
21,006
Damage
11,777
Gold
View details
Blue team32 kills · 66,055 gold
Red team25 kills · 53,579 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatSylas · UTILITY
Ranked Solo/Duo · 34:04 · May 03, 09:21 PM
4/8/13
KDA 2.13
46
CS · 1.4/min
%55
KP
111
Vision
27,738
Damage
10,045
Gold
View details
Blue team31 kills · 67,412 gold
Red team38 kills · 72,184 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictorySylas · UTILITY
Ranked Solo/Duo · 1:19 · May 03, 09:15 PM
0/0/1
KDA 1.00
0
CS · 0.0/min
%100
KP
0
Vision
303
Damage
672
Gold
View details
Blue team0 kills · 2,729 gold
Red team1 kills · 3,406 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.