PH
-PhoenixDown#666
TR1Last updated Jul 05, 09:57 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
TOP5 games
Recent matches
5
Win rate
%20
Avg KDA
3.45
Streak
Lose streak 1
Avg CS
197 (5.2/dk)
Avg. vision
11
Avg. damage
27468
Avg KP
%38
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 5 | %20 | 3.45 | 197 | 27468 | 11 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatYorick · TOP
Ranked Solo/Duo · 26:42 · Oct 09, 04:23 PM
6/3/4
KDA 3.33
187
CS · 7.0/min
%36
KP
7
Vision
20,639
Damage
10,896
Gold
View details
Blue team28 kills · 47,403 gold
Red team37 kills · 56,227 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryYorick · TOP
Ranked Solo/Duo · 36:11 · Oct 09, 12:38 PM
7/4/11
KDA 4.50
202
CS · 5.6/min
%51
KP
16
Vision
26,536
Damage
15,206
Gold
View details
Blue team35 kills · 74,727 gold
Red team30 kills · 69,735 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatYorick · TOP
Ranked Solo/Duo · 1:43 · Oct 08, 09:00 AM
0/0/0
KDA 0.00
0
CS · 0.0/min
%0
KP
0
Vision
0
Damage
508
Gold
View details
Blue team0 kills · 2,541 gold
Red team0 kills · 2,541 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatYorick · TOP
Ranked Solo/Duo · 50:20 · Oct 07, 01:36 PM
14/7/17
KDA 4.43
319
CS · 6.3/min
%55
KP
21
Vision
65,166
Damage
23,765
Gold
View details
Blue team49 kills · 100,244 gold
Red team56 kills · 97,522 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatYorick · TOP
Ranked Solo/Duo · 38:52 · Oct 07, 10:49 AM
4/3/11
KDA 5.00
278
CS · 7.2/min
%45
KP
13
Vision
25,000
Damage
15,096
Gold
View details
Blue team33 kills · 72,906 gold
Red team38 kills · 81,778 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.