NU
-Nummber#000
TR1Last updated Jul 04, 12:24 PM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
UTILITY5 games
Recent matches
5
Win rate
%0
Avg KDA
2.4
Streak
Lose streak 5
Avg CS
32 (1.1/dk)
Avg. vision
82
Avg. damage
10156
Avg KP
%55
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 2 | %0 | 2 | 33 | 9633 | 85 | |
| 1 | %0 | 2 | 34 | 8489 | 103 | |
| 1 | %0 | 2 | 24 | 9616 | 75 | |
| 1 | %0 | 4 | 38 | 13407 | 61 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatThresh · UTILITY
Ranked Solo/Duo · 26:55 · Jul 03, 03:08 PM
2/8/10
KDA 1.50
41
CS · 1.5/min
%46
KP
81
Vision
5,027
Damage
7,407
Gold
View details
Blue team26 kills · 51,670 gold
Red team31 kills · 61,342 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatThresh · UTILITY
Ranked Solo/Duo · 35:43 · Jul 01, 01:44 PM
3/8/17
KDA 2.50
24
CS · 0.7/min
%59
KP
89
Vision
14,239
Damage
9,853
Gold
View details
Blue team34 kills · 67,761 gold
Red team41 kills · 78,729 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatAlistar · UTILITY
Ranked Solo/Duo · 35:24 · Jul 01, 01:03 PM
2/9/16
KDA 2.00
34
CS · 1.0/min
%42
KP
103
Vision
8,489
Damage
9,902
Gold
View details
Blue team43 kills · 74,630 gold
Red team42 kills · 82,194 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatYuumi · UTILITY
Queue 710 · 32:00 · Jun 26, 07:53 PM
0/6/12
KDA 2.00
24
CS · 0.8/min
%63
KP
75
Vision
9,616
Damage
8,145
Gold
View details
Blue team19 kills · 61,873 gold
Red team41 kills · 73,048 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatNautilus · UTILITY
Ranked Solo/Duo · 26:52 · Jun 24, 03:09 PM
5/4/11
KDA 4.00
38
CS · 1.4/min
%67
KP
61
Vision
13,407
Damage
9,177
Gold
View details
Blue team24 kills · 51,257 gold
Red team39 kills · 60,801 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.