NO
-NooRespect#EUW
TR1Last updated Jul 04, 01:59 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
UTILITY5 games
Recent matches
5
Win rate
%60
Avg KDA
6.66
Streak
Win streak 3
Avg CS
24 (1/dk)
Avg. vision
63
Avg. damage
9037
Avg KP
%46
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 4 | %50 | 4.33 | 26 | 8267 | 63 | |
| 1 | %100 | 16 | 20 | 12118 | 65 |
Recent matches
Solo/DuoFlexARAMNormal
VictoryThresh · UTILITY
Ranked Solo/Duo · 15:23 · Jun 27, 04:30 PM
1/1/9
KDA 10.00
24
CS · 1.6/min
%56
KP
27
Vision
4,659
Damage
4,727
Gold
View details
Blue team8 kills · 25,486 gold
Red team18 kills · 31,158 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryThresh · UTILITY
Ranked Solo/Duo · 1:26 · Jun 27, 04:24 PM
0/0/0
KDA 0.00
1
CS · 0.7/min
%0
KP
0
Vision
49
Damage
564
Gold
View details
Blue team0 kills · 2,812 gold
Red team0 kills · 3,024 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryBard · UTILITY
Ranked Solo/Duo · 28:13 · Jun 14, 12:19 AM
4/1/12
KDA 16.00
20
CS · 0.7/min
%59
KP
65
Vision
12,118
Damage
8,954
Gold
View details
Blue team27 kills · 57,890 gold
Red team15 kills · 46,345 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatThresh · UTILITY
Ranked Solo/Duo · 35:21 · Jun 11, 06:29 PM
2/8/21
KDA 2.88
26
CS · 0.7/min
%50
KP
95
Vision
11,093
Damage
10,556
Gold
View details
Blue team46 kills · 70,503 gold
Red team54 kills · 81,767 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatThresh · UTILITY
Ranked Solo/Duo · 46:56 · Jun 11, 04:40 PM
5/9/35
KDA 4.44
51
CS · 1.1/min
%67
KP
129
Vision
17,266
Damage
15,294
Gold
View details
Blue team64 kills · 105,974 gold
Red team60 kills · 105,124 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.