MA
-Max#SA65
TR1Last updated Jul 02, 02:33 PM
Solo/Duo
Unranked
0 LP
Flex
Unranked
0 LP
Role distribution
JUNGLE2 games
MIDDLE3 games
Recent matches
5
Win rate
%40
Avg KDA
2.27
Streak
Lose streak 3
Avg CS
148 (5.4/dk)
Avg. vision
20
Avg. damage
22322
Avg KP
%41
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 3 | %33 | 1.74 | 122 | 19608 | 14 | |
| 1 | %100 | 4 | 196 | 18249 | 32 | |
| 1 | %0 | 2.13 | 180 | 34539 | 28 |
Recent matches
Solo/DuoFlexARAMNormal

Defeat
Warwick · JUNGLE
Ranked Solo/Duo · 30:41 · Jul 02, 12:27 PM
9/8/8 KDA 2.13180 CS (5.9/dk)KP %5928 vision34539 damage14246 goldSpells 4/11Rune 8008
View details
Blue team52 kills · 68054 gold
Red team29 kills · 57161 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Veigar · MIDDLE
Ranked Solo/Duo · 28:12 · Jul 01, 09:38 PM
12/7/8 KDA 2.86146 CS (5.2/dk)KP %5119 vision32454 damage12098 goldSpells 4/12Rune 8229
View details
Blue team39 kills · 57731 gold
Red team46 kills · 62403 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
Veigar · MIDDLE
Ranked Solo/Duo · 35:40 · Jul 01, 07:29 PM
5/14/14 KDA 1.36154 CS (4.3/dk)KP %4018 vision23582 damage11205 goldSpells 4/12Rune 8229
View details
Blue team48 kills · 70412 gold
Red team47 kills · 73215 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Nocturne · JUNGLE
Ranked Solo/Duo · 35:26 · Jul 01, 02:52 PM
6/5/14 KDA 4.00196 CS (5.5/dk)KP %4832 vision18249 damage14079 goldSpells 4/11Rune 8008
View details
Blue team42 kills · 76600 gold
Red team35 kills · 74417 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Veigar · MIDDLE
Ranked Solo/Duo · 11:01 · Jul 01, 02:34 PM
1/1/0 KDA 1.0066 CS (6.0/dk)KP %85 vision2788 damage3342 goldSpells 4/12Rune 8229
View details
Blue team12 kills · 19664 gold
Red team8 kills · 17772 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.
