LU
-LuCallipyge#FESS
TR1Last updated Jul 04, 09:00 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
TOP3 games
JUNGLE2 games
Recent matches
5
Win rate
%80
Avg KDA
4.18
Streak
Win streak 4
Avg CS
203 (6.5/dk)
Avg. vision
12
Avg. damage
24879
Avg KP
%36
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 2 | %50 | 2.2 | 143 | 9288 | 14 | |
| 1 | %100 | 1.5 | 246 | 19443 | 11 | |
| 1 | %100 | 5 | 251 | 53518 | 6 | |
| 1 | %100 | 10 | 232 | 32858 | 14 |
Recent matches
Solo/DuoFlexARAMNormal
VictoryGragas · TOP
Ranked Flex · 32:59 · Jul 03, 12:13 PM
4/6/5
KDA 1.50
246
CS · 7.5/min
%19
KP
11
Vision
19,443
Damage
13,340
Gold
View details
Blue team29 kills · 64,991 gold
Red team47 kills · 75,491 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryDrMundo · TOP
Ranked Solo/Duo · 39:07 · Jul 01, 01:47 PM
12/4/8
KDA 5.00
251
CS · 6.4/min
%39
KP
6
Vision
53,518
Damage
17,028
Gold
View details
Blue team51 kills · 84,370 gold
Red team49 kills · 84,455 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryLeeSin · JUNGLE
Ranked Solo/Duo · 27:36 · Jul 01, 01:03 PM
2/5/12
KDA 2.80
155
CS · 5.6/min
%33
KP
19
Vision
8,469
Damage
11,037
Gold
View details
Blue team28 kills · 53,989 gold
Red team43 kills · 62,465 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryMalphite · TOP
Ranked Solo/Duo · 34:24 · Jun 30, 03:03 PM
6/2/14
KDA 10.00
232
CS · 6.7/min
%42
KP
14
Vision
32,858
Damage
13,671
Gold
View details
Blue team30 kills · 63,617 gold
Red team48 kills · 74,714 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatLeeSin · JUNGLE
Ranked Flex · 21:29 · Jun 30, 09:51 AM
6/5/2
KDA 1.60
130
CS · 6.1/min
%47
KP
8
Vision
10,106
Damage
9,108
Gold
View details
Blue team17 kills · 36,114 gold
Red team34 kills · 49,164 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.