LI
-Light#YGGG
TR1Last updated Jul 05, 08:43 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
TOP5 games
Recent matches
5
Win rate
%60
Avg KDA
1.3
Streak
Lose streak 2
Avg CS
173 (6.4/dk)
Avg. vision
18
Avg. damage
26585
Avg KP
%30
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 5 | %60 | 1.3 | 173 | 26585 | 18 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatVolibear · TOP
Ranked Solo/Duo · 12:15 · Jun 30, 02:22 PM
1/2/0
KDA 0.50
48
CS · 3.9/min
%20
KP
4
Vision
3,231
Damage
3,327
Gold
View details
Blue team5 kills · 20,526 gold
Red team14 kills · 25,769 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatVolibear · TOP
Ranked Solo/Duo · 26:53 · Jun 30, 01:18 PM
3/12/5
KDA 0.67
176
CS · 6.5/min
%31
KP
21
Vision
16,401
Damage
9,406
Gold
View details
Blue team38 kills · 65,142 gold
Red team26 kills · 55,501 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryVolibear · TOP
Ranked Solo/Duo · 32:05 · Jun 30, 11:33 AM
12/9/5
KDA 1.89
223
CS · 7.0/min
%43
KP
20
Vision
43,508
Damage
16,149
Gold
View details
Blue team28 kills · 65,754 gold
Red team40 kills · 77,051 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryVolibear · TOP
Ranked Solo/Duo · 39:13 · Jun 30, 04:52 AM
6/17/7
KDA 0.76
242
CS · 6.2/min
%22
KP
30
Vision
41,082
Damage
15,216
Gold
View details
Blue team69 kills · 93,148 gold
Red team59 kills · 95,144 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryVolibear · TOP
Ranked Solo/Duo · 20:40 · Jun 30, 03:51 AM
14/6/2
KDA 2.67
177
CS · 8.6/min
%36
KP
15
Vision
28,705
Damage
13,304
Gold
View details
Blue team44 kills · 51,327 gold
Red team15 kills · 39,331 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.