IN
-InFog#1212
TR1Last updated Jul 04, 12:36 PM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
UTILITY5 games
Recent matches
5
Win rate
%40
Avg KDA
1.6
Streak
Lose streak 1
Avg CS
41 (1.2/dk)
Avg. vision
56
Avg. damage
10693
Avg KP
%37
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 1 | %100 | 3.71 | 35 | 10625 | 54 | |
| 1 | %100 | 0 | 0 | 0 | 0 | |
| 1 | %0 | 1.08 | 54 | 16845 | 72 | |
| 1 | %0 | 2 | 46 | 20291 | 57 | |
| 1 | %0 | 1.2 | 69 | 5702 | 98 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatSeraphine · UTILITY
Ranked Solo/Duo · 35:02 · Jul 03, 02:14 PM
4/12/9
KDA 1.08
54
CS · 1.5/min
%46
KP
72
Vision
16,845
Damage
10,087
Gold
View details
Blue team28 kills · 67,327 gold
Red team47 kills · 73,835 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryNautilus · UTILITY
Ranked Solo/Duo · 25:18 · Jun 30, 12:25 PM
3/7/23
KDA 3.71
35
CS · 1.4/min
%52
KP
54
Vision
10,625
Damage
9,305
Gold
View details
Blue team50 kills · 62,158 gold
Red team21 kills · 45,852 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryThresh · UTILITY
Ranked Solo/Duo · 1:16 · Jun 18, 07:31 PM
0/0/0
KDA 0.00
0
CS · 0.0/min
%0
KP
0
Vision
0
Damage
528
Gold
View details
Blue team0 kills · 2,763 gold
Red team0 kills · 2,743 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatMorgana · UTILITY
Ranked Solo/Duo · 29:14 · Jun 18, 05:31 PM
3/9/15
KDA 2.00
46
CS · 1.6/min
%60
KP
57
Vision
20,291
Damage
10,093
Gold
View details
Blue team40 kills · 66,190 gold
Red team30 kills · 57,338 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatRell · UTILITY
Ranked Solo/Duo · 39:46 · Jun 18, 09:29 AM
1/5/5
KDA 1.20
69
CS · 1.7/min
%25
KP
98
Vision
5,702
Damage
10,575
Gold
View details
Blue team24 kills · 72,074 gold
Red team32 kills · 78,081 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.