HU
-HuceGock#PTSD
TR1Last updated Jul 04, 02:19 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
MIDDLE2 games
JUNGLE1 games
TOP2 games
Recent matches
5
Win rate
%20
Avg KDA
0.89
Streak
Lose streak 4
Avg CS
154 (6/dk)
Avg. vision
25
Avg. damage
12525
Avg KP
%40
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 2 | %0 | 1.08 | 160 | 14789 | 23 | |
| 1 | %100 | 1 | 140 | 12999 | 18 | |
| 1 | %0 | 0.67 | 115 | 4481 | 29 | |
| 1 | %0 | 0.6 | 196 | 15567 | 32 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatAkali · MIDDLE
Queue 710 · 30:05 · Jul 03, 08:49 PM
5/6/2
KDA 1.17
160
CS · 5.3/min
%44
KP
32
Vision
13,495
Damage
9,724
Gold
View details
Blue team16 kills · 53,956 gold
Red team30 kills · 61,440 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatAkali · MIDDLE
Queue 710 · 25:44 · Jul 03, 07:28 PM
1/4/3
KDA 1.00
159
CS · 6.2/min
%33
KP
13
Vision
16,082
Damage
7,831
Gold
View details
Blue team12 kills · 45,387 gold
Red team31 kills · 55,106 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatAmumu · JUNGLE
Queue 710 · 21:26 · Jun 28, 08:51 PM
1/6/3
KDA 0.67
115
CS · 5.4/min
%80
KP
29
Vision
4,481
Damage
6,951
Gold
View details
Blue team5 kills · 35,200 gold
Red team29 kills · 47,223 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatGragas · TOP
Queue 710 · 31:48 · Jun 28, 08:11 PM
1/5/2
KDA 0.60
196
CS · 6.2/min
%23
KP
32
Vision
15,567
Damage
8,897
Gold
View details
Blue team13 kills · 53,989 gold
Red team42 kills · 68,734 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryDarius · TOP
Ranked Flex · 20:27 · Jun 20, 04:54 PM
4/5/1
KDA 1.00
140
CS · 6.8/min
%19
KP
18
Vision
12,999
Damage
8,349
Gold
View details
Blue team27 kills · 43,431 gold
Red team12 kills · 34,196 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.