GO
-GoodMother#VIXEN
TR1Last updated Jun 20, 10:50 PM
Solo/Duo
Unranked
0 LP
Flex
Unranked
0 LP
Role distribution
BOTTOM3 games
MIDDLE1 games
Recent matches
4
Win rate
%100
Avg KDA
4
Streak
Win streak 4
Avg CS
220 (7.7/dk)
Avg. vision
20
Avg. damage
21060
Avg KP
%32
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 2 | %100 | 5.75 | 208 | 19672 | 17 | |
| 1 | %100 | 2.5 | 219 | 20994 | 16 | |
| 1 | %100 | 2 | 246 | 23903 | 28 |
Recent matches
Solo/DuoFlexARAMNormal

Victory
Lucian · BOTTOM
Ranked Solo/Duo · 31:22 · Jun 04, 07:08 PM
7/6/8 KDA 2.50219 CS (7.0/dk)KP %3816 vision20994 damage13433 goldSpells 4/21Rune 8005
View details
Blue team16 kills · 55973 gold
Red team39 kills · 72374 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Viktor · MIDDLE
Ranked Solo/Duo · 31:18 · Jun 02, 06:12 AM
2/3/4 KDA 2.00246 CS (7.9/dk)KP %1628 vision23903 damage11657 goldSpells 4/12Rune 8992
View details
Blue team35 kills · 65607 gold
Red team37 kills · 72848 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Brand · BOTTOM
Ranked Solo/Duo · 29:14 · May 31, 09:20 PM
6/2/4 KDA 5.00220 CS (7.5/dk)KP %3018 vision20885 damage12345 goldSpells 4/6Rune 8992
View details
Blue team15 kills · 53811 gold
Red team33 kills · 63133 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Brand · BOTTOM
Ranked Solo/Duo · 23:13 · May 31, 08:48 PM
8/2/5 KDA 6.50195 CS (8.4/dk)KP %4216 vision18459 damage11943 goldSpells 4/6Rune 8992
View details
Blue team31 kills · 51585 gold
Red team12 kills · 41214 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.

