DA
-Daemon#MAD
TR1Last updated Jul 05, 10:27 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
UTILITY3 games
BOTTOM2 games
Recent matches
5
Win rate
%20
Avg KDA
2.48
Streak
Lose streak 2
Avg CS
123 (4.1/dk)
Avg. vision
68
Avg. damage
19600
Avg KP
%64
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 2 | %50 | 2.79 | 262 | 34215 | 27 | |
| 1 | %0 | 2.67 | 37 | 9811 | 77 | |
| 1 | %0 | 3 | 29 | 14594 | 94 | |
| 1 | %0 | 1.14 | 28 | 5168 | 114 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatNautilus · UTILITY
Queue 710 · 27:03 · Jul 04, 09:00 PM
2/6/14
KDA 2.67
37
CS · 1.4/min
%89
KP
77
Vision
9,811
Damage
7,857
Gold
View details
Blue team33 kills · 63,020 gold
Red team18 kills · 47,628 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatAshe · BOTTOM
Queue 710 · 31:38 · Jul 04, 08:18 PM
14/7/4
KDA 2.57
264
CS · 8.3/min
%67
KP
34
Vision
47,251
Damage
17,339
Gold
View details
Blue team44 kills · 70,991 gold
Red team27 kills · 59,489 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryAshe · BOTTOM
Queue 710 · 29:29 · Jul 03, 09:58 PM
6/6/12
KDA 3.00
259
CS · 8.8/min
%49
KP
20
Vision
21,178
Damage
15,436
Gold
View details
Blue team37 kills · 68,497 gold
Red team19 kills · 55,611 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatGalio · UTILITY
Queue 710 · 29:10 · Jun 27, 10:02 PM
4/8/20
KDA 3.00
29
CS · 1.0/min
%80
KP
94
Vision
14,594
Damage
8,919
Gold
View details
Blue team31 kills · 61,661 gold
Red team30 kills · 58,507 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatRakan · UTILITY
Queue 710 · 30:24 · Jun 26, 10:08 PM
0/7/8
KDA 1.14
28
CS · 0.9/min
%38
KP
114
Vision
5,168
Damage
7,907
Gold
View details
Blue team29 kills · 63,167 gold
Red team21 kills · 55,581 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.