CE
-CeoS#EUW
TR1Last updated Jun 26, 07:21 AM
Solo/Duo
Unranked
0 LP
Flex
Unranked
0 LP
Role distribution
BOTTOM2 games
JUNGLE1 games
MIDDLE1 games
Recent matches
4
Win rate
%50
Avg KDA
5.3
Streak
Lose streak 1
Avg CS
250 (8.1/dk)
Avg. vision
18
Avg. damage
29044
Avg KP
%45
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 1 | %100 | 4.83 | 229 | 38617 | 24 | |
| 1 | %100 | 14 | 277 | 26313 | 20 | |
| 1 | %0 | 1.5 | 267 | 28517 | 22 | |
| 1 | %0 | 0.86 | 228 | 22729 | 5 |
Recent matches
Solo/DuoFlexARAMNormal

Defeat
Caitlyn · BOTTOM
Ranked Flex · 32:00 · Jun 25, 07:51 PM
7/10/8 KDA 1.50267 CS (8.3/dk)KP %3922 vision28517 damage16049 goldSpells 21/4Rune 8008
View details
Blue team50 kills · 72604 gold
Red team38 kills · 67904 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Nasus · JUNGLE
Ranked Flex · 35:37 · Jun 24, 04:32 PM
10/6/19 KDA 4.83229 CS (6.4/dk)KP %5124 vision38617 damage16653 goldSpells 11/4Rune 8021
View details
Blue team57 kills · 82471 gold
Red team44 kills · 79074 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Defeat
AurelionSol · MIDDLE
Ranked Flex · 28:50 · Jun 23, 08:17 PM
2/7/4 KDA 0.86228 CS (7.9/dk)KP %405 vision22729 damage10660 goldSpells 12/4Rune 8992
View details
Blue team15 kills · 52132 gold
Red team43 kills · 67335 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.

Victory
Varus · BOTTOM
Ranked Flex · 28:02 · Jun 23, 04:54 PM
8/1/6 KDA 14.00277 CS (9.9/dk)KP %4820 vision26313 damage16321 goldSpells 21/4Rune 8005
View details
Blue team29 kills · 60545 gold
Red team16 kills · 48739 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.
