CE
-Celeskill#EUW
TR1Last updated Jul 04, 04:36 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
JUNGLE1 games
UTILITY4 games
Recent matches
5
Win rate
%20
Avg KDA
1.95
Streak
Lose streak 2
Avg CS
45 (1.6/dk)
Avg. vision
74
Avg. damage
11189
Avg KP
%47
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 3 | %33 | 1.89 | 28 | 9682 | 74 | |
| 1 | %0 | 0.75 | 91 | 6470 | 16 | |
| 1 | %0 | 3.33 | 48 | 20431 | 131 |
Recent matches
Solo/DuoFlexARAMNormal
DefeatElise · JUNGLE
Ranked Solo/Duo · 22:25 · Jun 23, 02:37 PM
2/8/4
KDA 0.75
91
CS · 4.1/min
%46
KP
16
Vision
6,470
Damage
6,915
Gold
View details
Blue team13 kills · 34,672 gold
Red team30 kills · 50,259 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatBard · UTILITY
Ranked Solo/Duo · 42:41 · Jun 22, 01:54 PM
2/6/18
KDA 3.33
48
CS · 1.1/min
%56
KP
131
Vision
20,431
Damage
12,980
Gold
View details
Blue team37 kills · 92,115 gold
Red team36 kills · 83,237 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
VictoryPyke · UTILITY
Ranked Solo/Duo · 34:14 · Jun 22, 01:10 PM
4/4/12
KDA 4.00
42
CS · 1.2/min
%48
KP
95
Vision
11,756
Damage
10,282
Gold
View details
Blue team33 kills · 72,823 gold
Red team23 kills · 62,198 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatPyke · UTILITY
Ranked Solo/Duo · 31:25 · Jun 19, 09:12 AM
5/13/6
KDA 0.85
25
CS · 0.8/min
%33
KP
80
Vision
10,934
Damage
10,184
Gold
View details
Blue team33 kills · 64,718 gold
Red team48 kills · 71,302 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatPyke · UTILITY
Ranked Solo/Duo · 26:36 · Jun 19, 08:40 AM
3/16/10
KDA 0.81
18
CS · 0.7/min
%52
KP
48
Vision
6,356
Damage
7,293
Gold
View details
Blue team40 kills · 59,958 gold
Red team25 kills · 48,582 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.