4M
-4mMe#EUW2
TR1Last updated Jul 05, 10:07 AM
Solo/Duo-
Unranked
0 LP
Flex-
Unranked
0 LP
Role distribution
JUNGLE1 games
BOTTOM1 games
Recent matches
2
Win rate
%50
Avg KDA
2.25
Streak
Win streak 1
Avg CS
226 (7.1/dk)
Avg. vision
18
Avg. damage
13843
Avg KP
%30
Champions
| Champion | Games | WR | KDA | CS | Damage | Vision |
|---|---|---|---|---|---|---|
| 1 | %100 | 3.5 | 211 | 12495 | 20 | |
| 1 | %0 | 1 | 240 | 15190 | 16 |
Recent matches
Solo/DuoFlexARAMNormal
VictoryZac · JUNGLE
Ranked Flex · 31:31 · Jul 02, 10:25 PM
3/4/11
KDA 3.50
211
CS · 6.7/min
%35
KP
20
Vision
12,495
Damage
11,995
Gold
View details
Blue team31 kills · 64,610 gold
Red team40 kills · 66,590 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
DefeatJinx · BOTTOM
Ranked Flex · 32:09 · Jun 28, 09:52 PM
2/8/6
KDA 1.00
240
CS · 7.5/min
%24
KP
16
Vision
15,190
Damage
13,229
Gold
View details
Blue team50 kills · 70,369 gold
Red team33 kills · 62,617 gold
Timeline events
Timeline data is unavailable, or the Riot API returned no events for this match.
Patterns
Repeated pattern analysis becomes more reliable as AI reports accumulate.
Low vision, early deaths, low CS, and objective fight participation signals are summarized here.
AI Analysis
The main button queues recent matches and identifies repeated mistakes. A match-card button analyzes only that match.